// Response To Reading//
Considering the first article was written in late 2012, it is also a little outdated as things tend to get in the way of design trends. It discusses the ideas of textures and how designers began to become somewhat perturbed by such things like drop-shadows, textures, etc… As someone who enjoys texture and depth, I was actually resistant to the iOS update and refused to update until I was forced to get a newer iPhone. Afterwards, while I never saw anything inherently wrong with the old look of the iPhone, I also could appreciate the flatter look of the new iOS system. I thought the transparency would make it difficult to read, but with a more blurred transparency it actually gave the iOS a rich tempered glass feel which made it seem more luxurious.
My criticism with the Flat & Thin article, while I agree with all the points it makes and how it gives a certain information architecture to apps and function of the iphone, I do honestly believe it is a trend that may last a few years and then almost certainly will revert back to a textured, layered feel of old. The problem with design is that it is always fickle. What’s old becomes fresh and what’s fresh becomes old. While designers like to consider themselves as forward-thinkers, in many ways they are slaves to trends and create their own headaches by having to change back and forth in aesthetic, lest they be absolutely stubborn. Is this a bad thing? Not necessarily as it also shows an ability to adapt and an attention to details (or moreover—to trends).
As far as the necessity of either style of textured or flat, I’d say they both work depending on the audience. As for a design standpoint, flat is perhaps easier to work with for designers because it requires less styling. It also makes it easier to lay down the most important elements to an audience. Textured also has its merits however because it gives a sense of depth, and tangibility, as though you could pull those badges or notifications off with your fingertips.