Miss Mandible Bellingham, WA

// Response To Reading//

Apple Skeuomorphism

Flat & Thin

Considering the first article was written in late 2012, it is also a little outdated as things tend to get in the way of design trends. It discusses the ideas of textures and how designers began to become somewhat perturbed by such things like drop-shadows, textures, etc… As someone who enjoys texture and depth, I was actually resistant to the iOS update and refused to update until I was forced to get a newer iPhone. Afterwards, while I never saw anything inherently wrong with the old look of the iPhone, I also could appreciate the flatter look of the new iOS system. I thought the transparency would make it difficult to read, but with a more blurred transparency it actually gave the iOS a rich tempered glass feel which made it seem more luxurious.

My criticism with the Flat & Thin article, while I agree with all the points it makes and how it gives a certain information architecture to apps and function of the iphone, I do honestly believe it is a trend that may last a few years and then almost certainly will revert back to a textured, layered feel of old. The problem with design is that it is always fickle. What’s old becomes fresh and what’s fresh becomes old. While designers like to consider themselves as forward-thinkers, in many ways they are slaves to trends and create their own headaches by having to change back and forth in aesthetic, lest they be absolutely stubborn. Is this a bad thing? Not necessarily as it also shows an ability to adapt and an attention to details (or moreover—to trends).

As far as the necessity of either style of textured or flat, I’d say they both work depending on the audience. As for a design standpoint, flat is perhaps easier to work with for designers because it requires less styling. It also makes it easier to lay down the most important elements to an audience. Textured also has its merits however because it gives a sense of depth, and tangibility, as though you could pull those badges or notifications off with your fingertips.

// Response to Emotional Design//

Emotional Design - The Personality Layer

Science of Affect & Emotion

I found this article to be interesting because even before I had read these and had done my priority pyramid for my process book I had decided to implement a lot of the necessities for a pleasurable experience in my process book. I am wondering if the traits for a good emotional app are related to the fact that I really do value a good app, which is why I am so picky about the ones I use. I’ve mentioned before that I don’t generally download many apps, and the ones I do are meant to help me complete a task or give incentives as well as having a beautiful design.

To be more specific, the apps I use are generally either photo apps to help me make photos look more beautiful, or I also use one news app that gives me information and looks good while doing it, and finally a language app that tells you how good of a job you’re doing. All of those things feed into an emotional response.

I also enjoy copy in a website or app that makes me feel like I’m talking to a real human and generally such copy is successful because it contains humor. If you look at most of my websites I’ve created I tend to show a little humor in my copy to make it feel more relatable. The articles definitely showed some insight into all of that too.

The second article I’ve posted also does a good job of explaining what people will pay for, and they will pay for a good experience. Again, when I’ve downloaded apps whether free or paid for, I won’t usually keep one that doesn’t immediately or continually give me a good experience as I save most the space on my phone for music and photos—both which document or give me an enjoyable experience.

Overall, it is interesting to be reading these because as I notice myself implementing these into my designs and planning process already, I realize that I am really just designing these apps for myself.

Close Ups of Conventional

iOS Human Interface Guidelines: Design Principles

I was really interested in all the guidelines had to say because it seems that the developers at Apple are truly concerned with the way that app developers create their apps. Naturally so since it reflects the quality of their iPads & iPhones, but nonetheless, this is also helpful for developers that want to set themselves apart from others.

I was especially surprised by their mention of using “white-space” as designers always make note of the importance of utitlizing white space in a design. I also enjoy the point being made about translucency. There is a certain calm that the new iOS has that I think has to do with the fact that it is translucent and because of that users don’t have to guess. The fact is that no one likes playing guessing games overall and trusts a company they can see through. Besides those points the guidelines also hit the nail on the head about recognizing design trends and understanding that users want a seamless experience where they can bounce between apps and even share information between them.

Simple & Usable (Reading Response)

This article was really useful because it was about the idea of being usable. I’m the kind of person who believes in practicality and therefore prefers a device or app or even gifts that actually can be used. And if they’re pretty, even better. The parts of this article that particularly called out to me were the sections on color coding. As designers, we are naturally drawn to aesthetics with color being a huge part. I’m not just a designer though—I’m also a clean freak that likes to color code, catalog, alphabetize and coordinate everything into it’s organized place of belonging. I’m the type of person that, if I cannot find a place for it, will just do away with it. Therefore, this section is especially prevalent in my style. It also goes further into the author’s section about minimizing in hopes of simplifying. In my own life, as I stated already, if I cannot find a particular use for an item, I will get rid of it. Do I occasionally miss an item that I have gotten rid of? Sometimes, but usually that’s rare because if I don’t use it daily or even weekly, then I don’t really think I need it. This goes for apps and that’s why any time you design anything it is key to consider if a function is necessary or if there are alternate solutions.

Response to The Web Is Dead. Long Live the Internet | Wired Magazine | Wired.com

"Two decades after its birth, the World Wide Web is in decline, as simpler, sleeker services — think apps — are less about the searching and more about the getting. Chris Anderson explains how this new paradigm reflects the inevitable course of capitalism. And Michael Wolff explains why the new breed of media titan is forsaking the Web for more promising (and profitable) pastures."

(Also see this : http://www.pewinternet.org/~/media/Files/Reports/2012/PIP_Future_of_Apps_and_Web.pdf)

In response to this article, I think my viewpoint comes from both a user of apps, but also a person who prefers analog over digital. I say that not because this has anything to do with music, but because I still prefer the slow way of doing things. There’s a certain attention to detail one must undergo when doing things manually. This goes the same for things in the digital world. While the generation I live in can barely remember a time where there were no computers and no access to internet use, there is a belief to me that we won’t entirely abandon our “archaic” forms of internet in exchange for apps.

Say what you will about HTML & CSS being less necessary for developing web pages versus programming an app, but with more (even amateur) users having knowledge of the more traditional web design, there are still less out there who have the patience to learn apps. This is exactly why the internet we know as google search, wikipedia, and only the best news websites like AboveTopSecret. :p

But in all seriousness, there are many amazing apps out there that definitely make our lives simpler. There are also a bunch of apps I feel I don’t either feel like spending the money on when I can use it for free on a computer screen or even mobile web, or because I simply don’t want to sacrifice the space on my device for such an app.

Another reason I’m not a heavy app user is because I don’t use a tablet and sometimes an iPhone screen is just impractical for all the information I need to be displayed. But again, I may be different than many technology users as I also don’t have a laptop. I prefer to use a desktop when at home and an iphone when I’m out and about. This is because a desktop has more computing power than a laptop or phone or tablet.

Also, the reason I don’t always see the need for an app is because just a month ago during the Christmas season I needed to learn how to make soap. That doesn’t mean I wanted to download an app all about how to make it. It means I just need to check out a few websites and see which method works best for me.

For many people, like my grandparents or casual web users, they aren’t using a computer to develop websites, or make publications, etc.. So they don’t really need a huge processor. For that demographic of users, they are more likely to love apps for simplifying their lives in specific ways. There is also the generation of children who are growing up playing games and learning aids on tablets and iphones.

While I’ve been advocating against apps for most of this response, I will fully admit there are a few apps I use to simplify my life or entertain myself. I personally use an app called Duolingo to teach myself German, and this helps me from carrying around tons of books or having to cross reference on internet constantly. I also allow my phone to work as my primary camera and have apps that allow me to order prints of photos I take or create filters. Again, I consider these worthy apps because they enhance my life experience. In a world that is so digital, I also live in a mindset that everything is fleeting and so too is digital and electricity. I live in a sense of preparedness that if ever the digital world came to an end that I’d still be able to have things I can hold and have in a physical way. This is why I still buy magazines and books in print. This is why I value my app that allows me to order photo prints. That is why I still draw by hand, and type letters and journals on paper. Does it make me outdated? Perhaps, but I don’t see it that way. And so while there are many ways that apps and the internet enhance my living experience, there are simply things that no amount of digital technology can do to make my life better.

All in all I feel as though we will continue to evolve the way we use both websites & apps and even integrate it into our education system. Perhaps giving children learning tablets to play educational games, have access to textbooks, etc.. But I also think there will never be a total death of the physical world of learning, because some things need to be felt and not just seen.

// Convention App//

- Convention App to enhance your experience at conventions, festivals, and conferences

- Organizes schedules to help participants maximize experience in event

- Helps create a virtual map to navigate the event, center, etc… Use GPS to tell where you are and how to get where you need to be.

- Socialize with others by uploading photos to the app for others to see

- Vote on panels, demonstrations, speakers, discussions, performances that are particularly great or terrible to help transform future events.

- Conventions can be incredibly overwhelming when trying to figure out how to navigate the center, trying to figure out times of when panels or features are, and how to optimize your schedule and movements to get the most out of your experience. This app aims to do that.

- It caters to anyone who attends conventions, conferences, festivals, etc…

- The demographic can really appeal to all audiences depending what the event is. All in all, everyone strives for efficiency and wants to experience as much as they can, getting the most bang for their cash.

- The user experience is defined most prominently by the user checking off the events they want to participate in during conventions or festivals and it creates an itinerary / schedule that enables the user to go to as many events as possible and gives them a map to navigate most quickly from one point to the other.

- Loading Splash Page
- Sign Up / Sign In
- Prompt that asks what events you’d like to participate in
- Buttons : Schedule, Map, Full Schedule & Vendors location, Business Card exchange, Social Photo Posts, Votes



xahhx: Fernando Vicente

(Source: just-art, via bettychantel)

Here are some of comps of a magazine spread project I’m working on. It would be ideal for me if I didn’t have to use a texture but the project requires a photo, vector / illustration, and texture to be used.

Being a minimalist, I’d do without the texture, except for on the color versions.

Another note is that the vector & photo and texture has to be the same for all comps. So no variation unfortunately. :/

The art and life of Miss Mandible. The inspirations that drive her.